A tattoo-addicted legbreaker and racketeer of the Halo of Scars gang in Southwatch. He specializes in intimidation, and his running kill count on his arm acts as a fine remainder of what he can do with his weapon. The idea to leave the slums of Southwatch behind for good was originally his.
Having studied under the tutelage of his parents, Kleris is a capable psion, and a childhood friend of the troupe. He openly displays his power by mounting his psi-crystal atop a crude staff, and his wide-brimmed hat is true to his secret heritage.
Sun Elf (Valenar) Wiz5
Araen has studied the ways of a wizard and a witch of the sea under the tutelage of sea witch aboard a certain vessel. He often remains silent but the Valenar heritage in his veins demands that he show his superiority and unerringness whenever an opportunity rises its head.
Shynt’tree is a Half-Drow and as such, a pariah in the eyes of both her parent races. She specializes in cursing and otherwise hindering the enemy as well as manipulating the people the party encounters to open certain doors. She has sailed on the same ship as Araen for the last few years. Shynt’tree always has the last word.
The session began with Shynt’tree and Araen having informed their childhood friends in Southwatch of their arrival in Stormreach and having asked them to assemble in the Black Freighter to welcome them back. The rest are waiting for them to arrive in the tar-soaked kip, while the elfbloods waste time bickering on their way through Graystone.
Once they finally arrive, the old devil Captain Smargat greets them with a stream of insults, notably calling Araen a bitch. Shynt’tree answers him in kind, resulting in surprising “reveals” about their previous encounters. Araen decides to prove his masculinity by ordering the strongest thing the Freighter has to offer – and soon regrets his poor choice of words as Captain Smargat hands him a revolting pint of Orc Kragg. Some haggling ensues since the draught is sickeningly expensive to boot. In the end, Araen is able to sip a taste of the nauseating liquid before letting it go, much to the appreciation of a wandering Half-Orc which takes a deep sniff out of the mug, gulps it down in one go and thanks the Elf.
The party members begin gossiping, and a few of then overhear a customer mention Captain Slag being in town to Captain Smargat. They realize many of the implications but let it be for the time being. Daemon brings his plan to the table but they decide to think it over and meet again the next day.
Shynt’tree explores her childhood home, and everything remains the same. She realizes that some nomad Giants must be visiting the Tents since they are holding a bonfire but decides to stay away since she has no business with them. Araen sleeps in an inn. Daemon asks around for clues regarding Captain Slag, and learns that he is staying in the Rusty Nail in Forgelight.
The next day, they decide to go explore the harbor. Daemon has to inform his superiors in the Scars gang (Halo of Scars) about his second thoughts regarding membership, although he intends to present this as a business opportunity to his superior, Whiskers. Kleris asks around only to learn that the Wayward Lobster might have some scoundrels to form a crew. Shynt’tree and Araen form a combo, and they learn most of the gossip going around in the harbor, and much more. The elfbloods are informed of Captain Ahab’s situation and all the details pertaining to it. They also learn about the Underharbor, and about the existence of the entry under the statue’s head.
Meanwhile, Daemon requests an appointment with Whiskers, his superior. Whiskers is a Shifter lady who is known for her timidity to grasp new opportunities. Daemon draws the cross with an extra horizontal line (stylized whiskers) in the right alley with his blood, and withdraws to await for an answer. After some time, a Halfling disguised as a Human child brings word to him, telling him to meet him under the Southwatch bridge over Koronoo river. He eats the message and heads to the meeting place at the appointed time.
An invisible Whiskers inquires him about the reason for wanting to meet her. Daemon explains his plan, which is received with suspicion. Whiskers does not want Daemon and his non-member friends to screw up when Daemon can probably be tracked back to the Scars due to his marking (a ring of scar tissue around his pinky, the trademark of the Halo of Scars gang). Eventually, Daemon simply goes with his plan B by announcing his resignation by cutting off his scarred pinky. Whiskers is not exactly delighted with this, and before backing off, she warns Daemon not to have his face eaten by the Sahuagin (ensuring that he can not be traced back to the Scars). This leaves the racketeer uneasy but he meets up with his friends nevertheless.
They decide to investigate Captain Ahab the Rancorous’s case. Basically they want ownership of his caravel, and preferably his Goblin crew and magical hat as well. As they approach the pitiful kip known as Leaky Dinghy, they are appalled by the smell of the place and unnerved by its creaking. As they step to the doorway, a thundering roar shakes the place.
End of session.